Boosts
Boosts give a GD different bonuses depending on their category and percentage. A Boost can fall into one of these categories:
THE HARDEST: Slimey, Hardcore, Trasher, Dumper Increased % PHYSICAL DAMAGE done and taken.
THE RICHEST: Whale, K1ng, Geek, Illuminati Reduced % PHYSICAL DAMAGE done and taken.
THE PATHFINDERS: M00nb01, Supersonic, Wonka, Party Lord, Party Lover, Stoner Reduced % MAGICAL DAMAGE done and taken.
THE LOST ONES: Kid Soul, Ludopath, 0 Years Old, Psycho, Naughty Increased % MAGICAL DAMAGE done and taken.
THE MISUNDERSTOOD: Liar, Stopper, Detective, Fan, Farmer Increased % ARMOR and reduced % DAMAGE done.
SPECIAL TRAITS: HYP3B01$: 1 Hit K.O. opponents. DISSECTED: Revives with 100% HP when killed. R1CH: 25% increased $MIMIS and $FRENS income from all sources.
Also, a 100% Boost will give a powerful unique perk to a GD. Some examples are:
Geek: Always wins at the The Colliseum. Can't do physical damage.
Party Lover: All attacks deal random damage.
Stopper: Receives no damage in Odd turns. Receives double damage on Even turns.
Boosts will only be active in GDs who have the proper Boost at 100%.
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