Economy and Long Term Sustainability

Game Disease is a unique experience with a strong online community that shares a grim vision of society’s excesses and sins. The Game Disease team firmly believes in its mission and capacity to successfully implement the project. The Game Disease ecosystem will create sustainable value over time, which is going to be captured, locked, and developed in the $GDS token rewards for long-term community members.

The ultimate goal of Game Disease is to build a long term peer-to-peer economy and an amazing game experience that pushes aspects of the crypto community to an extreme. This economy, characterized mainly by NFTs, $GDS, and physical items, will be sustained by the following main aspects:

  • Creation of new experiences that will unlock the value of peer-to-peer gaming and social network effects while growing the community. All of the different games and experiences will not only make Game Disease more enjoyable, but also generate value through peer-to-peer markets where users exchange NFTs (e.g. wearables and weapons).

  • The game disease digital ecosystem will evolve through different phases integrating new features and utilities. In the last phases, Sickos will arrive at a new experience on the moon. New components will be unlocked, such as lands and new items, which will complement Sicko’s stats and customize each player’s experience.

  • Exclusive access to the game experience for Sicko owners.

Expanding the game experience, growing the players' community, and building more use cases for $GDS will also allow users to receive value from the Treasury’s flow which will be distributed through staking rewards.

Last updated